Posted 30 Oct 2026 · Engineering
Job description
Job Description
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown.
Snowdrop provides the perfect canvas for game developers to create the games of the future.
Working in our engine team, your primary focus will be on implementing, extending, and maintaining the various engine systems of our in-house engine Snowdrop™. As an engine programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher and performant standard.
What you'll do:
Design, implement, and iterate on new and existing engine and editor systems
Work with C++
Develop features for multiple platforms and different hardware capabilities
Be aware of performance and memory footprints of different approaches or techniques
Keep the existing engine and tools up to date in accordance with the latest changes occurred in the development pipeline (e.g. new SDKs or middleware versions)
Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs
Qualifications
What you'll bring as technical skills:
Professional experience with C++ programming
Experience with performance critical programming
Ability to accurately predict task duration and understand dependencies
Strong debugging skills
Have awareness of new developments in APls and hardware
Knowledgeable about the internal tools used in the video game production pipeline
What you'll bring as soft skills:
Keen to participate in the development of the junior members of our team
Used to communicate effectively with both technical and non-technical parties
You are self-motivated and value quality in everything you do and have a good attention to detail
You are creative and delighted in overcoming technical limitations and solving difficult problems
Fluent in English
Additional Information
To be considered for this position, please ensure that your application includes:
An updated CV highlighting your education, experience, skills, and games shipped
This recruitment process is ongoing and closely aligned with the evolution of our new projects. While we carefully review every application, it’s possible that not all applicants will be interviewed immediately.
However, don’t be discouraged if you don’t receive an invitation. You may well be an excellent fit for the next phase of our selection process when more openings occur. We really encourage you to apply and express your interest/preference moving forward.
Company Description
Before applying, please ensure you meet below eligibility criteria:
Be employed on a permanent or fixed-term contract,
You need to have spent at least 1 year in your current role at Ubisoft.
Be eligible and willing to work where the position is located and in accordance with local legal guidelines.
This position is not yet open to candidates outside this studio/entity.
Pay, skills & work eligibility
Compensation
A clear compensation amount was not identified. Ask the employer for the range, currency, pay period and whether it covers base pay or total compensation.
Location, eligibility & working hours
- Listed work location
- Bucharest, Bucharest, Romania
- Visa sponsorship
- Not stated clearly
- Relocation support
- Not stated clearly
- Working hours / time zone
- Not stated clearly
Remote does not automatically mean work from any country. A location match does not confirm work authorization, sponsorship or relocation eligibility.
Requirements at a glance
Named skills identified in the listing. A mention is not always a requirement; read the full description and employer conditions.
Location & work arrangement
Listed work locations
- Bucharest, Bucharest, Romania