External opportunity
Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Mozilla
Added 1 Nov 2026 · Engineering
Job description
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
Strong C++ and/or Rust.
Knowledge of graphics frameworks and GPU architecture.
Strong debugging and optimization in a multithreaded codebase.
Able to work independently and lead technically in a large, mature codebase.
Preferred
Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD
Pay, skills & work eligibility
Compensation
A clear compensation amount was not identified. Ask the employer for the range, currency, pay period and whether it covers base pay or total compensation.
Location, eligibility & working hours
- Listed work location
- Remote Canada / Remote US
- Stated remote hiring countries
- Canada, United States
- Visa sponsorship
- Not stated clearly
- Relocation support
- Not stated clearly
- Working hours / time zone
- Not stated clearly
Remote does not automatically mean work from any country. A location match does not confirm work authorization, sponsorship or relocation eligibility.
Requirements at a glance
Named skills identified in the listing. A mention is not always a requirement; read the full description and employer conditions.