Posted 6 Nov 2026 · Design
Job description
with LibreTranslate
Job Description
As a Combat Game Designer at Ubisoft Bordeaux, you will design and refine combat systems that support the game’s creative direction and intended player experience.
What you’ll do
Design combat systems and mechanics that align with the game’s creative direction, including 3C and archetypes
Model and tune game systems, including rewards and features, to support player engagement
Develop prototypes to test and refine systems before production, then assess how well they meet design goals
Standardize and document combat systems, and communicate design choices to the combat team and wider production team
Write clear design documents that explain the game’s vision and how combat systems support it
Work with multidisciplinary teams from concept to release to help implement features and assets in the game to the expected quality and schedule
Qualifications
What you bring to the team
Experience as a Combat Designer on at least one released game
Game design experience, particularly with combat systems
Ability to explain gameplay fundamentals and design choices clearly
Strong communication skills across multidisciplinary teams
Ability to work both self-directed and collaboratively
Interest in game mechanics, accessibility, user interfaces, iterative design, and playtesting
Additional Information
Contrat : Permanent Contract
Lieux : Bordeaux
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Ubisoft Bordeaux
Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as unannounced projects.
Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI.
Pay, skills & work eligibility
Compensation
A clear compensation amount was not identified. Ask the employer for the range, currency, pay period and whether it covers base pay or total compensation.
Location, eligibility & working hours
- Listed work location
- Bordeaux, Nouvelle-Aquitaine, France
- Visa sponsorship
- Not stated clearly
- Relocation support
- Not stated clearly
- Working hours / time zone
- Not stated clearly
Remote does not automatically mean work from any country. A location match does not confirm work authorization, sponsorship or relocation eligibility.
Requirements at a glance
Named skills identified in the listing. A mention is not always a requirement; read the full description and employer conditions.
Location & work arrangement
Listed work locations
- Bordeaux, Nouvelle-Aquitaine, France