Added 7 Nov 2026 · Engineering
Job description
Project Role : Custom Software Engineer
Project Role Description : Develop custom software solutions to design, code, and enhance components across systems or applications. Use modern frameworks and agile practices to deliver scalable, high-performing solutions tailored to specific business needs.
Must have skills : Extended Reality XR Application Development
Good to have skills : Nvidia Omniverse, Python (Programming Language), C++ Programming Language
Minimum 5 year(s) of experience is required
Educational Qualification : 15 years full time education
Summary:
We are seeking a highly skilled XR Developer with strong hands-on experience in building immersive AR/VR/MR applications, with a primary focus on NVIDIA Omniverse, OpenUSD workflows, and XR extension bundles. The ideal candidate should be capable of architecting and developing high-quality spatial experiences, custom Omniverse extensions, and immersive workflows across multiple XR devices. Experience in industrial XR (digital twins, simulations, robotics) is a plus, but the core requirement focuses on XR design, development, optimization, and deployment.
Roles & Responsibilities:
- Expected to be an SME.
- Collaborate and manage the team to perform.
- Responsible for team decisions.
- -Architect, design, develop, and maintain immersive XR applications using Omniverse Kit SDK, OpenUSD, XR extensions, and Apple Vision Pro (AVP) workflows.
-Develop and deploy custom Omniverse extensions and plugins using Python, C++, and Omniverse Extension APIs.
-Work with XR extension bundles (AVP workflows) to enable immersive streaming and advanced viewer experiences.
-Integrate 3D assets, USD scenes, UI components, animations, spatial data, and cloud/remote rendering into XR applications.
-Implement XR features such as gesture interaction, spatial mapping, real-time collaboration, and multi-user sessions.
-Optimize XR applications for latency, frame-rate, rendering fidelity, and device-specific behaviors.
-Create immersive 3D environments, spatial interfaces, and user journeys for AR/VR/MR platforms.
-Collaborate with designers, 3D asset teams, simulation engineers, and product stakeholders to define interactions and deployment strategies.
-Perform testing, debugging, and performance tuning for XR modules and experiences.
-Ensure scalability, reliability, and maintainability across XR systems and codebases.
-Maintain documentation, versioning, deployment pipelines, packaging workflows, and provide training to internal teams.
-Stay current with Omniverse updates, XR ecosystem trends, spatial streaming advancements, and mixed-reality SDKs.
Professional & Technical Skills:
-3+ years of professional experience in XR/AR/VR/MR development.
-Strong hands-on expertise with NVIDIA Omniverse, including Kit SDK, extension development, and USD workflows.
-Proficiency in Python, with working knowledge of C++ for performance-critical modules.
-Strong understanding of 3D graphics, spatial computing, and real-time rendering pipelines.
-Experience developing for major XR devices (VR/AR headsets, mixed reality systems).
-Good knowledge of USD, Omniverse Services, streaming workflows, and AVP/Apple Vision Pro XR workflows.
-Experience with GPU-accelerated rendering, RTX technologies, shaders, and scene optimization.
-Ability to develop custom Omniverse extensions/plugins and follow extension architecture best practices.
-Strong grasp of XR interaction models: hand-tracking, gaze interaction, controllers, spatial UI/UX, and device performance trade-offs.
-Experience with packaging, deployment, CI/CD pipelines, and version control for XR applications.
-Strong troubleshooting and system-level performance diagnostic skills.
-Excellent analytical, problem-solving, and cross-functional collaboration abilities.
Additional Information:
-Experience in industrial XR domains such as digital twins, simulation, robotics, or enterprise XR deployments is desirable.
-Role requires staying updated with evolving Omniverse SDKs, spatial streaming solutions, mixed reality kits, and adopting best practices across the XR pipeline.
-Candidate should be able to work closely with multidisciplinary teams to deliver intuitive and high-quality XR experiences.
-The candidate should have minimum 7.5 years of experience in Industry X Robotics.
- This position is based at our Bengaluru office.
- A 15 years full time education is required.
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Pay, skills & work eligibility
Compensation
A clear compensation amount was not identified. Ask the employer for the range, currency, pay period and whether it covers base pay or total compensation.
Location, eligibility & working hours
- Listed work location
- Bengaluru, India
- Visa sponsorship
- Not stated clearly
- Relocation support
- Not stated clearly
- Working hours / time zone
- Not stated clearly
- Work authorization wording
- All employment decisions shall be made without regard to age, race, creed, color, religion, sex, national origin, ancestry, disability status, veteran status, sexual orientation, gender identity or expression, genetic information, marital status, citizenship status or any other basis as protected by
Remote does not automatically mean work from any country. A location match does not confirm work authorization, sponsorship or relocation eligibility.
Requirements at a glance
Experience mentioned: 3+ years
Named skills identified in the listing. A mention is not always a requirement; read the full description and employer conditions.
Location & work arrangement
Listed work locations
- Bengaluru, India